This website uses cookies to ensure you have the best experience. Learn more

Importance Of Educational Video Games Essay

2796 words - 12 pages

Importance of Eduactional Games

According to AJ Martin (July 13, 2013) in his case study entitled “Video Games as a Part of Life” he stated that, “Some parents see video games as a brain-damaging waste of time, but recent studies show the opposite, video games help people, no wonder why they use it for rehab, training and just plain fun. It’s no secret that the Philippines is addicted to video games, in fact if you’re in a city in the Philippines, you can find an internet cafe within walking distance, and if you enter that internet cafe, there are bound to be teenagers there playing DotA or Counter-Strike or some other game. This isn’t a bad thing because it develops friendship, teamwork ...view middle of the document...

The second phase was a qualitative testing not only to identify areas of the game that need to be improved, but also the overall perception and acceptance of the game among target players. Moreover, the project investigated the critical elements of an educational game design based from the test results in order to improve the framework for future development of educational games. From the test results, it was found out that the qualitative evaluations of the created games were higher than expected. All of the students that participated enjoyed playing the games, even though most of them did not finish it completely. Interviews with the players showed that they were very much interested in learning through games and were even excited about the idea of having games integrated into their educational curriculum rather than listening to classroom lectures.”
An article entitled “Philippine game development industry: Getting ahead of the game” by Karen (November 27, 2012) stated that, “MANILA, Philippines – The PC and game consoles industry is rapidly evolving, and advancements in processing, programming, graphics, and design will continue to spur the growth of the game development industry.
The Philippines provides a rich stream of talented workforce equipped with the skills set to perform character design, game programming, application programming for use in games (such as the creation of chat application for online games), user interface design, motion capture services, game art and animation, voice dubbing and sound production, game porting (translation of existing games into other language formats or into other platforms), game testing, and gamer community support.
An article entitled “Play is our brain’s favourite way of learning” by Karen (July 30, 2012) stated that, “When kids play, they remember. They may not be aware they are learning, but they are having fun. When you have a good laugh with your siblings, parents or friends that stays with you. And the great thing is that is comes so naturally, if we only let it.
With greater empirical research on the instructional effectiveness of games and how game elements such as logic, memory, visualization and creative problem solving being integral to any learning process, games has proven to be able to convey skills such as time management, leadership and teamwork.”
2.1.2 Foreign Literatures
An article entitled “Proper Educational Games Improves Your Child's Skill” by Edmund Brunetti (Sept. 8, 2011) stated that, “Games of any form are necessary for the physical growth likewise to achieve mental efficiency one need to play educational games to exercise the brain similar to a physical exercise. By letting children, teens and students use games as a method of studying, learning will come naturally as it already provides the much needed knowledge while playing and partaking in the videogame.
An article entitled “Educational Games: What Makes Them Educational” by Edmund Brunetti (Sept. 8, 2011)...

Other Essays Like Importance of Educational Video Games

The Effects Of Video Games On Violence

2094 words - 9 pages Video game violence has remained a controversy for numerous years. With the advancement of technology, video games have progressed in its practicality and genres. Technology has allowed video games to become very sophisticated and lifelike. This development has brought video games to a multi-billion dollar industry. Nevertheless, with the level of practicality, there are also negative affects to humanity. Since the manufacture of violent video

Video Games Essay

1031 words - 5 pages enjoyable. There are many levels in typical video games. Each level has different levels of difficulties. These levels occupy wandering kids mind focused on the game. The author only emphasize on the negative side effect of videogame addiction. But, if anything done without balance could be addictive. It’s individual’s responsibility to balance their recreation time with their other life duty. Designed specifically for educational purpose

Video Games

1106 words - 5 pages , keeping us fit, while it also helps improving several skills such as visual, social and language skills. On the other hand, it can ease stress and give better mood. Moreover, video games broaden our view of imagination in which it enhances our creativity."Benefits Of Wii-hab Game System Is Used In therapy." The Augusta Chronicle 9 Feb. 2008: A10.Din, Calao J.. The Effects Of Playing Educational Video Games On Kindergarten Achievement. Boston: Allyn

Computer Games: Effects On Children

979 words - 4 pages blood.There are some benefits to video games. Studies have found that playing video games can improve children's visual attention skills, their spatial skills, their iconic skills and their computer literacy skills. In addition, the use of educational games, which are almost exclusively sold for the PC, have been shown to help improve academic performance.However, many more studies have shown relationships between playing video games and unhealthy

Final Fan

664 words - 3 pages ? -Should people be restricted to play certain games based upon their age? b. Parents: -Should they limit exposure kids have to video games? -Should they not allow violent games in their house? -Should they know the content of the games their children are playing? c. Policy makers: -Should they make stricter laws regarding game content? -Are video games protected under the constitution? -Should they have more studies performed relating

Video Games

641 words - 3 pages do no cause violence and more research is needed to ensure that video games cause violent activities. What evidence is available to support each side of the argument? The evidence available to support each side of the argument is that researches found that playing video games increases aggression in young adolescents. In addition, more realistic video games increase physiological arousal. Video games also make children adapt to the

Video Games Considered Art

1370 words - 6 pages that a traditional work of art give. Noted film critic Roger Ebert set off an intense debate in 2005, by stating that video games are fundamentally inferior to film and literature as an artistic medium and that videogames could never move “beyond craftsmanship to the stature of art” (qtd. In Hall 19). Roger Ebert also claimed to know very little in regards to video games (Hall 19). Ebert’s opinion has little importance as a result of his lack of

Video Games - 1945 words

1945 words - 8 pages someone or something that has angered the child. Violent video games teach children to be aggressive, and ultimately desensitize them to the horrors of pain and death. All video games can cause obesity, whether they are violent, educational or non-educational. These games, with their addictive quality, can cause children to prefer playing them to doing anything physically active, such as playing outdoors. “Environmental and behavioral

Video Games and Obese

2639 words - 11 pages . As a young child, my parents taught me that responsibilities come before the reward. That is why I have a different opinion of video games. I believe that video games can be beneficial to individuals; however, there are limitations. They help children deal with cancer, improve literacy skills, gain educational skills, and stay fit, but individuals should be cautious about the genre of the game and the amount of play time. When these precautions

Harmful Video Games

1977 words - 8 pages game of chess. Most players would rather prevent conflict than seek it out. (2) There are some war games that represent an event or battle from an event that has real basis. Some players are often interested in exploring other historical accounts of the event. This encourages interest in educational topics. Specifically, “Call of Duty” is often recognized for motivating recruitment into the military. (Guarino 2) Besides the fact that violent video

Video Game Are Not Violent

670 words - 3 pages Video Games Do Not Promote Violence In America 68% of households have a gaming console of some kind. Many people in the world today play video games. Some video games are violent war games, others are racing games, or games of mass creation. Many people feel that violent video games can promote or cause many things such as, violence, bullying, theft, school shootings, and vandalism. In some games, for example, in Grand Theft Auto 5 a

Related Papers

Disadvantages Of Video Games Essay

1561 words - 7 pages Are video games a negative or positive influence on children’s behavior and actions? Several studies have been pointing out that exposure to violence on television, movies, video games, cell phones and the Internet increases the risk of violent behavior in the viewer, like to grow in an environment filled with real violence increases the risk of violent behavior. Plentiful of the research on current media have focused on the violence spread by

Positive And Negativies Of Video Games

962 words - 4 pages Positive and Negatives of Video Games Kaluumn Maple   The video game industry is a multi-million dollar industry. The success of these companies is largely due to children and teenagers between six and sixteen years old. The interaction, sound and graphics make video games almost irresistible to children. Many games are often marketed as educational and are said to have added medical benefits. Research has proved that in some

The Effects Of Video Games And Violence

601 words - 3 pages James Lind 21st Century 03/14/15 Elizabeth Larson The effects of video games and violence Violence is not measured by playing video games. All studies do not show a link between video games and acts of violence, but research does show an increase in aggression. (Fournis & Abou, 2014) There have been debates about how violent video games trigger violent, aggressive behavior. (Fournis & Abou, 2014) Violent video games can impact a

Development Of Children And Violent Video Games

1228 words - 5 pages has only continued to grow. In years since, the gaming world has aggrandized and partition into diverse grouping. There are erratic, serious and educational games ranging from console games to online role-playing games to the most recent and mushrooming market of locomotive games. In 2013, the ecumenical merchandise totaled $93 billion. Video games are intentional to target different facets of children’s lives, these video games are engrossed to