Organisational culture in Alphabet Games includes many elements or components which are organisational shared values, norms and basic taken for granted assumptions.
• All group learning reflects the original values
• Those who prevail influence group: the leaders
• It first begins as shared value then becomes shared assumption
• Social validation happens with shared learning
• Initially started by founder, leader and then assimilated
The organisational culture in Alphabet Games in terms of ‘shared value’ is invention. Example from the case study to support this is that “they have extensive experience in software development and have developed a word renowned ...view middle of the document...
Power Culture - The key to the whole organisation sits in the centre, surrounded by ever widening circles of influence. The closer you are to the centre, the more influence you have. Power cultures are rich in personality, can be exciting places to work if you belong to the family and share the values and beliefs of the parental figure. Their great strength lies in their ability to respond immediately to opportunities or crises because of the very short lines of communication and because of the centralisation of power in the organisation.
Role Culture – In role culture, each individual has an allocated and reasonably role in the organisation. Power and influence here relate to location in the hierarchy – how high on the pillar staff are – with the synchronisation only coming in at the top – the roof of the temple.
Task Culture - The task culture is job - or project-oriented. Much of the power and influence lies at the connecting points of the organisation. The whole importance of the task culture is on getting the job done. Influence is based on expert power rather than on position. The task culture uses the power of the group to improve efficiency and to link individuals with the objectives of the organisation. It is the culture most in tune with current ideologies of change management individual freedom and low differentials.
Personal Culture - In the personal culture, individuals come together where it is commonly suitable. In compare to the others, in this culture the organisation is subordinate to the individual.
Alphabet Games culture in relation to Charles Handy’s model is personal culture. As in personal culture individual come together where it is mutually convenient. In contrast to the others, in this culture the organisation is subordinate to the individual. An example of personal culture in Alphabet Games is that...