Outcome 1 Alphabet Games Essay

2249 words - 9 pages

Outcome 1 Business culture and strategy
Word count: 2196 words
Pages: 9

The Aim of this assessment is to show how the industry that Alphabet Games deals in has changed and continues to do so. I need to show how these changes have taken effect using the P.E.S.T Analysis and S.W.O.T Analysis, I also need to provide a set of guidelines to the company on how to use a S.W.O.T Analysis so that they can continue to monitor their needs etc.

Political views and guidelines have changed the way most companies work these days. Alphabet Games works within an area of business that is constantly changing in the world of politics. The Government has set out new rules for ...view middle of the document...

Anyone found to be distributing counter fit games; consoles or other computer equipment will be brought to justice.
After researching the political changes you can see that it both helps and hinders the Gaming industry.

Alphabet Games falls into an industry that can be hit hard by the economical values, with the ever rising cost of essential items needed for day to day living, unfortunately luxury items such as video games and consoles have to take a back seat. Prices of games continue to rise and they can range from £5 - £60 for new releases and consoles can be from £100 - £600. With the suffering economy many consumers are looking at cheaper alternate ways to purchase games such as auction sites and second hand shops. However the rising costs of living can also help the industry as many people are staying in more rather than going out and “gaming nights” are becoming quite popular especially with young adult males.
There are also so many companies making games and other computer equipment that competition is fierce and Alphabet games may be forced to reduce their prices in order to stay ahead in the industry and seek more customers as better sales produce better profit margins.
Not only are the prices of these items rising but the cost of operating a company is rising too. The cost of rent and mortgages is astronomical at the moment along with the heating costs, electricity, insurance, and unfortunately this is being reflected in the price of the games etc.
You can also find that the class system that seems to have imbedded itself in our world can also have an effect on the way games and what games are sold in certain areas, for instance you will probably find that the working class are more likely to play popular games such as Call of Duty than middle and higher class. And more mind provoking games such as brain training and games that require a certain amount of intelligence are sold within areas of better education systems than those who are maybe not as educated.

There has been a huge difference in the social system and how this has affected the way that Alphabet Games trades. Traditionally it was younger kids that have been associated with video games, however this is changing and more older people are getting involved as the following information below shows. It shows how more and more women are also getting involved and that it’s becoming more acceptable to own a console no matter what age you are.

This information was collected by the Internet Advertising Bureau UK (IAB) and is not my own findings:

1. 32.9 million People across the UK play games, 82% of the 8 – 65 year old online population

2. 51% male, 49% female

3. Playing games was found to be more than twice as engaging compared to any other media

4. Seven out of ten 16 – 65 year old game players regularly use a gaming device (at least 3 times a week)

5. Games consoles are more likely to be played for longer periods (30 mins –...

Other Essays Like Outcome 1 Alphabet Games

Ancient Greece Essay

1784 words - 8 pages -states of Ancient Greece and their colonies. The Olympic Games were held every 4 years in honor of Zeus, the king god. They also were the first to introduce democracy. Many say that without ancient Greece, there would be no western civilization as we know it today. Their contribution to education was also enormous. The Greeks were the first civilization to use an alphabet. The Alphabet was developed after the Dark Age when the Greeks stopped

Game Theory Essay

1841 words - 8 pages will be focusing on today. The kind of game that I am talking about focuses more on strategy and game outcome. You might be wondering why I would be talking about games in a pre-calculus class. Well this is not your average game that we are talking about here. Game theory is a branch of mathematics used in social sciences (most notably economics) that studies strategic situations in which individuals or organizations to maximize their wins or

K+12 Session Guide

805 words - 4 pages   Display an understanding that the domains to be prioritized include: oral language, phonological awareness, grammar, vocabulary, listening comprehension Display an understanding that there are domains that are covered by the MT and Filipino language areas: book and print orientation, alphabet knowledge and handwriting.         Show the power point presentation on the English Curriculum (Slides 1-6

Essentials of Game Theory

4476 words - 18 pages similar developments go back at least as far as the 1930s. Game theory has been widely recognized as an important tool in many fields. Eight game-theorists have won the Nobel Memorial Prize in Economic Sciences, and John Maynard Smith was awarded the Crafoord Prize for his application of game theory to biology. 1. Representation of games The games studied in game theory are well-defined mathematical objects. A game consists of a set of players

Hsc Unit 201

1079 words - 5 pages Unit 201 Communication Outcome One – Understand why communication is important in the work setting #1 - People communicate for many reasons for example to express themselves how they feel or what they want or need. * For example they may feel unwell * They may want something like new clothes or toiletries * They may be hungry or thirsty * They may want company and to be able to communicate is a basic need to be able to

A Conservative Critique of the Hosting of the Olympic Games

2708 words - 11 pages the Games. The term “conservatism” today can lead to all sorts of confusion as a result of the term being used in a variety of ways. One should not get mixed up with the relative usage of the term and the ideology itself. The term is often used to describe the act of referring back to tradition, regardless of what this tradition may entail.[1] For example, an individual who has lived in a communist regime (a society in which there is equal

Principal-Teacher Ratings

742 words - 3 pages first letter of the words. During our post observation, I commend you for the following instructional practices that were evident in your classroom: 1. Effective lesson planning was evident. It included learning scaffolds, questions and many other components of thoughtful planning. 2. Explicit instruction provided during the lesson and small group instruction to model the expected learning outcome. It was clear and purposely presented

Advertising and Herbert Marshall Mcluhan

1879 words - 8 pages tremendously over the years. The old form of media are broadcasts through television, movies, radio, music, magazines, newspapers, books and any print ads. The new mass media advertising includes the old form of media plus the internet, mobile devices and video games. Marshall McLuhan, the man who predicted the World Wide Web almost thirty years before its existence. In “The Global Village” written by McLuhan he introduces the similarity between

1.1 Describe What Is Meant by a Positive Environment

838 words - 4 pages MU2.8 outcome 1 1.1 Describe what is meant by a positive environment. A positive environment is one that supports all aspects of development and children's learning and provides ways for practitioners to extend on that, challenging children and promoting times for them to rest. Also it should be done in a safe and secure environment like doing daily risk assessments making sure we have corner guards fitted to work top surfaces and other

Assignment 1

1979 words - 8 pages Task 1 Unit 17 – Project Planning with IT Purpose The purpose and audience for my e-magazine is to be an interesting read for both gamers and non-gamers alike. The magazine both informs and entertains the readers with brand new news of video games and also rumours, speculations, upcoming events surrounding video games etc. the magazine will inform the readers of the areas of gaming that they are unaware or do not much about. It will


2827 words - 12 pages one firm can receive the permit and I have given the permit to the firm whose name appears first in the alphabet. If you give the permit to the other firm, nothing changes in terms of overall costs of the firms. Here is what happens if you break the ties differently: Permit Firm A’s bid Firm B’s bid Firm C’s bid Winner Price paid st 1 25 20 30 Firm C 25 2nd 25 20 270 Firm C 25 rd 3 25 20 24 Firm A 24 th 4 16 20 24 Firm C 20 5th 16 20 21 Firm C 20

Related Papers

Economic Comparison Of South Korea And Japan

574 words - 3 pages predicting the winning team between the three options, we would just multiple another 33% or 1/3 to the previous game. For example, my new octopus would have 1/3 chance of predicting the first game, 1/9 chance of predicting the first two games, 1/27 chance of predicting the first three games, and more. In my version of the “experiment,” I would say the odds for my octopus successfully predicting the outcome of 6 games in a row would be 1/729

Read To Me Essay

590 words - 3 pages hand. It is a known fact that everyone learns in a different way. Per Shomshak, L., (2004) some students learn in the following styles: THREE BASIC LEARNING STYLES 1. Auditory learners - like to hear their information, talk about and rehash what they hear, love to read aloud and hear stories. 2. Visual learners - want to see everything, look at pictures, understand better by seeing than hearing, like writing. 3. Kinesthetic learners

Video Games: Friends Or Foes Essay

3057 words - 13 pages Video Games: Friends or Foes Individual Research Paper JRSB 311: Ethics Fundamentals Online Class Chaitanya Patel March 22, 2013 Table of Contents Introduction 1 Introduction to modern games 1 The history of gaming 2 1976 2 1985 3 Early 1990’s 3 1997 3 Modern gaming 4 Influence of violent games 5 Other Factors 6 Ethics Point of View 9 Government Policy 10 Conclusion 10 References 11 Introduction

Essential Of Strategic Management Essay

2448 words - 10 pages The External Environment Analysis Of Online Games Industry In China Prepared for MGT 382 Assessment Name: Xia Mengyao(夏萌遥) CSU ID: 11605393 YZU ID:132413131 Major: International Business Class: Class 1301 Date: 3/23/2016 Contents 1.Introduction1 2.Dominant Economic Characteristics1 2.1. Virtual Goods And Industry Chain2 2.2. Recent Status2 3. Driving Forces3 3.1. A Large Number Of Internet Users3 3.2. The Development Of Peripheral