The Effects Of Video Games On Violence

2094 words - 9 pages

Video game violence has remained a controversy for numerous years. With the advancement of technology, video games have progressed in its practicality and genres. Technology has allowed video games to become very sophisticated and lifelike. This development has brought video games to a multi-billion dollar industry. Nevertheless, with the level of practicality, there are also negative affects to humanity. Since the manufacture of violent video games, there has been a constant quarrel whether or not violent video games increase fierceness in the player. Studies display concerns about the effect of violent video games on young individuals who play videogames disproportionately. Although some ...view middle of the document...

Parents should accept responsibility for assessing video games and should forbid young teenagers from purchasing violent video games because they can lead to violent behavior. Ferocity due to violent video games is not just the teenagers’ responsibility; the parents are also to blame. If the parents stop their children from buying the violent video games, the teenager won’t have violent behavior. “…violent video games focused on teenagers and their parents…” (Dilson 1). According to Cheryl Dilson, author of “Grand the Childhood”, a group of scientist did a research where they found that not only is it the teenagers fault for aggressive behavior, the parent is also involved. When their children see violent video game commercials, the kids want to buy it. However, parents could forbid their children from purchasing the violent video games. The parents are the ones that give their kids money to buy the games, so they also take responsibility if their children become violent due to video games. Boys are more attracted toward video games, especially violent video games.
Aggressive behavior is more common in boys than girls. Boys tend to be more violent especially when they play video games because they play these games more commonly. Violent video games are purchased mostly by teenage boys. “…boys are more attracted to violent video games than girls…” (Ward 1). New York Times verifies that video games have a higher rate of making boys aggressive than girls. Video games like “Mortal Kombat”, “Halo”, “Grand Theft Auto”, and “Battlefield” pertains to boys more than girls. “The growth in violent video game sales is linked to the growth in youth violence, especially school violence throughout the country” (Dilson 2). There is so much ferocity in violent video games that players tend to not be afraid of using hurtful weapons. Most of the mass shootings that have occurred are done by men. Furthermore, statics show that the individuals that participated in the shootings played violent video games for at least twenty hours a day. “… Adam Lanza, who killed 26 children in an elementary school in Newtown, Connecticut, was also said to be a fan of first-person shooting games.” (Bushman 2). The effects of these games go beyond making players more aggressive. In Brad Bushman and his colleagues’ research, they found that people who play first-person shooting games were more accurate than others when firing a realistic gun at a mannequin and more likely to aim for and hit the head.
Many violent video games include military related actions. Video games that impersonate military combat training can cruelly encourage the player in violent behavior. “…violent video games may have instigated horrific behaviors by high-risk teens to senselessly take innocent lives…” (Ferguson 2). This shows that video games can cause teenagers to become really aggressive and make decisions they typically won’t make. Anderson and his colleagues preformed another test where they...

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