This website uses cookies to ensure you have the best experience. Learn more

Video Games Considered Art Essay

1370 words - 6 pages

Video Games Considered Art
Many video games use visuals to mentally immerse gamers into a virtual world filled with seemingly living, breathing people, animals, or cities. According to Michael Samyn and Auriea Harvey, game designers for Tale of Tales, video games increasingly develop into a true medium of artistic expression (Lamb). In just forty years, video games transformed from an abuse of the new computer for entertainment purposes into a sophisticated form of popular art. The development of video games recently produced results that arguably equal other similar, representational arts. Video games share many qualities with other forms of art, but they are also artistically ...view middle of the document...

While not necessarily traditional art, new visual art is created by the ever growing technological advances seen today. Another example, Grand Theft Auto: IV, creates a living, breathing city, named Liberty City:
Liberty City, the setting of Grand Theft Auto: IV, is a high-water mark of aesthetic representation in gaming. Here is a city, rich with detail and character, with living inhabitants, that changes to reflect the time of day and the changing weather, is simmering with economic and ethnic politics, has great architecture, and is everywhere making comments on our real world . . . . (Tavinor 183)
How does a virtual city in a video game represent art? Art is seen everywhere; the architecture, the faded graffiti created by rival gangs, and the interactive characters’ clothing designs. These two video game examples alone prove the ever-growing technological representation of art in video games, whether it is a fantasy world full of colorful, exotic plants or a gritty, realistic setting where crime and graffiti scatters throughout. Video games use visuals as well as use creative media to explore and represent art in gaming.
In using creative media, video games share similarities with traditional art but also differ from it entirely. Art created by video games is in a league of its own. Tom Cargo, the president of the Game Developers Association of Australia said, “No one making games really wants them to be just like films. We look at films we like and try to capture the elements that make those films successful but we’re starting with a different canvas” (Birmingham). The visuals, the soundtrack, level design, and game mechanics come together to form collaborative art. Video games have the capacity for unique forms of representation, engagement of the audience, and even storytelling. In using creative media, videogames enter a territory strictly accessible only to themselves. No television or cinema attempt to recreate this unique form of art because the resources required are simply unavailable. New developments in technology open opportunities for representation and artistic possibility in video games. Technology, for example, allowed video games and animation cinema to fully represent art in a digital way. Not only do video games use creative media to create art they are also legally recognized as art.
Video games should be recognized as art because they are legally considered so. According to Escapist Magazine, “The National Endowment for the Arts (NEA) now considers video games eligible for artistic funding, legally recognizing them as an art form” (Funk). The NEA funds artistic projects around the country, which include television, radio, and interactive games (Funk). A game designer can apply for a grant to fund the creation or continuation of a video game in the name of art. “If you’re an artist who wants to make a beautiful sculpture for a public place, for instance, and you don’t want to sell it commercially . . . you can...

Other Essays Like Video Games Considered Art

Positive and Negativies of Video Games

962 words - 4 pages respects this is true but there are two sides to everything. There are also many disadvantages to video games that should be considered. Children who play video games are said to have better vision then children who don’t play. Vision tests have been conducted and players of video games test better compared to non players. Both vision accuracy and peripheral vision are both improved quite significantly. As well as this a player’s hand eye co

Violence and Video Games Essay

891 words - 4 pages Ever since the release of Death Race in 1976 there has been an outcry against violent video games. Despite all the unthought-out claims accusing violent video games of being the main cause of violence, research has shown that its a very small percentile of the actual cause. Video games are being used as a scapegoat for causing violence and many have undermined some of the actual causes such as abuse, depression, and social isolation which are

Video Games: An International Crisis

1695 words - 7 pages with ADD or ADHD were two times as likely to have been considered to have or be at risk for video game addiction (“Video Game Addiction” KidzPoints). People dealing with excessive stress and general unhappiness in their lives are also more likely to become addicted (Vitelli). Surely there are other reasons why people become addicted, such as school problems and problems at home, but how do they become addicted, and what makes video games so

Computer Games: Effects On Children

979 words - 4 pages find themselves on the same level when it comes to video games. It is considered a leisure activity, which is fun, challenging, excitingOver recent years, computer games have attracted much attention in the form of criticisms, studies, opinions, and surveys, etc. There have been questions raised on whether computer games have had negative effects on children, or whether society has overreacted. One thing is for sure and that is because of the

Violence And Videogames

1220 words - 5 pages graphics and are very realistic do to the fact game developers have better software. Due to the realism that video games have become there has been many more critics that believe that videogames do in fact cause children to act a lot more violent. You may ask yourself what is considered to be categorized as a violent video game. What makes a videogame violent is to beat up characters or causing harm to characters in order to get

Video Games

1945 words - 8 pages issue with the higher rated games. These game ratings are simply an outline, and are not enforced. It is considered the parent’s responsibility to monitor their child’s games, and to check the game for age appropriateness. Still, many young children are able to purchase these higher rated games without parental consent. As of yet, there is no law against children buying video games that are above their age bracket. A twelve year old could

Harmful Video Games

1977 words - 8 pages child to kill someone in order to proceed in winning a game. (McCartney 2) Killing innocent people in video games shouldn’t be considered a free right of speech. (Schlafly 1)There is no reason for someone to find violent video games enjoyable. It is unacceptable that murdering a person in a game is being used for a child’s amusement. (McCartney 2) They are corrupting their view of the way they see themselves and other human beings. Video games

Gender Representations in Video Games

3965 words - 16 pages negative feelings of self-worth, women who played video games also acquired stereotypical and sexist beliefs related to gender identity and roles. Included in gender identity and roles were women’s perceptions of the thoughts, interests, psychological qualities, societal associations, and careers they should possess in order to be considered feminine. Results from a study conducted by Elizabeth Behm-Morawitz and Dana Mastro indicated that after

Importance of Educational Video Games

2796 words - 12 pages Importance of Eduactional Games According to AJ Martin (July 13, 2013) in his case study entitled “Video Games as a Part of Life” he stated that, “Some parents see video games as a brain-damaging waste of time, but recent studies show the opposite, video games help people, no wonder why they use it for rehab, training and just plain fun. It’s no secret that the Philippines is addicted to video games, in fact if you’re in a city in the

Video Game Influence

3267 words - 14 pages Video Game Influence A recent study, conducted at the Max Planck Institute for Human Development and Charité University Medicine St. Hedwig-Krankenhaus, shows that video games don’t lead to long-term behavioral problems. Not only do video games not lead to these problems, but they actually improve things such as reflexes, creativity, and even give a healthier brain. A molecular psychiatrist found that “video gaming causes increases in the

Disadvantages Of Video Games

1561 words - 7 pages used to playing such games, for it becomes a normal thing to use a set of tools with which to threaten people, tortured or otherwise ill desensitization achieved but violence. Often, video games, television and movies portray violence as a resource that is successful. You run the risk that children end up understanding that it is reasonably practicable to resort to violence. The fear is that the models of aggressive behavior can be considered

Related Papers

The Effects Of Video Games And Violence

601 words - 3 pages abilities enabling us to perceive and interact with our visual world. “Aggressive behavior has been overstated due to the negative effects of violent video games. When reviewing the popular games positive goals should be considered” (Ferguson, C., 2007 p. 1). References Fournis, G., & Abou, N. N. (2014). Violence, Crime, and Violent Video Games: Is There a Correlation?. Psychiatric Times, 1. Ferguson, C. (2007). The Good, The Bad and the Ugly: A Meta-analytic Review of Positive and Negative Effects of Violent Video Games. Psychiatric Quarterly, 78(4), 309-316. doi:10.1007/s11126-007-9056-9

Video Game Violence Essay

1143 words - 5 pages future violence (as reported in a 2007 Secret Service report) was the person in question saying they wish to perform violent acts.(Ferguson) The next question is, if video games don’t cause violence, then why do they get blamed for violence so often? The easiest answer to that question is that the medium is new. Many forms of art and entertainment have been blamed for society’s ills in the past. Comics, movies, television, rock music, just about

Video Games Essay

2263 words - 10 pages come from a family of people who enjoy video games very often and none of us are considered overweight or have any signs of health problems but we may be an exception. It is obviously unhealthy, especially for younger children, to be sitting down playing video games all day when it is recommended that they be outside more. Though they have just become the primary target for this problem of recent years, they are not fully to blame. On occasions

In Game Killers Turn To Real Life Killers

1252 words - 6 pages , blurring vision, fatigue and nearsightedness. Children who spend so much time playing video games can have their cornea permanently damaged. Keith Holland, a specialist who has studied the different effects of video games on the children’s eyes, says that children have worse eyesight than ever and one of the main causes of this eye damage is too much eyestrain related to video games. That is why video games are considered as one of the factors of